Monday, December 26, 2011

5 days to deadline

I've been now working 112 hours with the 11 second club challenge. Most work that I see in the 11 second club archives have been taking 20 - 50 hours to finish. So now I've been working more than double than the average. And is the result really good then? No, not really, when I compare it with the stuff I see in the forums. What I see in the forums, a lot of animations have a lot of dynamic and big movements. I don't. Probably because I didn't know how to block or plan the blocking properly.

At one point, I got an advice to try to make the turn of the character happen more fluently. But I couldn't. I wanted to, but there were too many keyframes connected to each other. Also used the gimbal controls to turn the character, which caused too much confusion. I could say, I went forward in the dark. Also when touching the hip control, the character popped into a very far position... So I tried to use the rest of the body to smoothen out the motion.



Now I know I have to plan the scene more carefully. Just that everything times nicely. And then I don't have to go back to fix big motions.

I'll set the whole thing aside for a while and check the animation in couple of days. If then, I don't find anything to fix, I'll post it to the forum and start celebrating new year.

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