Saturday, November 5, 2011

Bouncing ball

A standard start with a bouncing ball. It's not hard to do, but while pursuing the end result, there came a lot of nice problems. First I did a ball with two sides, changed half of the faces to another material and changed their color. Just so if I would rotate the ball, I could see the rotation. Then I rotated the ball, and after that it was impossible for me to scale the ball in a proper way. I found from the scale-tool menu the options to change the scale-tool from objectmode to world mode, and that almost did the trick. But it didn't. While scaling in world mode, Maya is somehow forced to bake the scaledata into the object. So it seems I'm not able to keyframe the world mode changes. 

But, I did another ball, which I didn't rotate and it works nice.


With this exercise I was doing a lot of trials in the graph editor, playing with the tangents, learning how to release the tangent so I can move it anyway I want. Getting a feel what does what, what buttons do I really need to learn now and what later. And that's actually a very useful way to go forward. Skip everything that doesn't take you to your goal.

I still have to play around with the keyframes, grapheditor and the dopesheet. Have to figure out exactly what happens when I make a keyframe. 

Next I'll continue this bouncing ball and make it interact with the boxes.

No comments:

Post a Comment