Monday, November 14, 2011

Tangets

I earlier had the problem of nice arc. Now I found clear solution with using IK.

In the first example the curve is in default. So this is what it is, when I make a key for the up position and down position. Problem is that Y-axel is going linear with the X and Z. So the movement is also linear, and I don't want that.



The solution here was to break the tangents. Then I tell the Y- axel to move faster in the beginning and catch the movement of the X and Z in the end. When Y is going faster, it naturally creates a nice curve to the movement.



Now when I've learned this, I'm able to use this same logic everywhere. Things are getting clearer, I don't have to change the IK to FK or I don't have to make extra keys in between the movement to make it correct. And I understood that less keys, the easier it is to adjust motion afterwards.

Good.

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