I earlier had the problem of nice arc. Now I found clear solution with using IK.
In the first example the curve is in default. So this is what it is, when I make a key for the up position and down position. Problem is that Y-axel is going linear with the X and Z. So the movement is also linear, and I don't want that.
The solution here was to break the tangents. Then I tell the Y- axel to move faster in the beginning and catch the movement of the X and Z in the end. When Y is going faster, it naturally creates a nice curve to the movement.
Good.


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