I added some camera movement to the scene and continued with freeing the limbs.
I had problems with switching the IK to FK. There was two places where I tried with the switch. Everything worked, until I checked from the beginning where I switched the first time to FK. I had changed the position to what the FK position was in the end. I don't know if there is some kind of easier solution, but I did keys to the last FK position, went to the beginning and added keys there also. Then I did the switch again. Also had to make the first FK keys stepped, so they would not change in time and only follow the torso.
I figured that IK skeleton and FK skeleton have their own keys, so this seemed like the most logical way to go.
Moving the controls is getting more comfortable, and I'm able to start thinking about masses and velocity. Soon I'll start getting into the balance business, when I free the hip and the legs to the game.
I did movement to the hands as well and learned to use the scale tool in the graph editor to reverse the movement. But I got a hunch. A hunch that there could be a easier way to make a fist. If I would make a fist often, I probably could make a slider for the whole hand?
Im taking tiff- sequence out from Maya, took it to After effects, render it out as a quicktime movie, animation codec. Size, 300 mb. Then I took it to Streamclip and rendered it out as an h.264, with quality set to 75. And it came out as 2,7 mb. I guess that the camera movement in the scene is making the clip larger than normally. The earlier sets have been only under 1 mb.
They are not big numbers, but the compression logic should be the same when I move to bigger files. So with the small files is easy and quick to test out different compression options.
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