I started working with the ball, now it's supposed to be moving. A lot of good problems and solutions.
I got a good feel about what happens in the graph editor when I move the ball. This ball exercise was very clear, so it was relatively easy to understand the keyframebusiness. X, Y and Z, positions and scale what I needed.
Firs it was hard to get the keyframes to match each others positions, so that change in X starts at the same time than change in Y, for example. But then I found the snap-tool, which logically helped there. A lot.
Here is one problem I haven't figured out yet. How to copy keyframes? So that I would be able to return the object exactly to its original size. Maya didn't work how I supposed it to work, while I paste the copied key, maya doesn't put the original value, it inserts the value of the last key. Figure below.
A workaround: I first made the first and last frame. So they are the same. And only after this I started creating and manipulating the frames between. Works. Or I could try to copy and paste the exact values of the first frame.. And now when I wrote this, this feels like a more logical approach.
Below is the keys of my bouncing ball advancing in space. I learned that if there is spline, or curves in the X or Z keys, the bouncing is not linear. SO, the X and Z should be linear! Very nice, now it's exact and how I wanted.
Controlling the bounce is the first time I started to use different observation method. When the animation is technically in place, I started to fine tune it. And here is the point where it gets very exciting.
For instance, I get a feeling that the ball is hanging in the air a bit while bouncing. What to do?
I found that there is 3 controls to try to fix this. Figure below.
This is exactly where I want to dig in while learning maya. Of course, first I have to learn all the technical sfuff, so I don't bumb into any hard problems while staying in the fine tuning section.
And one hard(weird) problem is rendering. I managed to render tiff-sequence out before, when I told my firewall not to block maya batch render. Yesterday it didn't work though the firewall was told not to block maya. I pushed batch render, it didn't start, closed maya, opened maya and pushed the batch render again. And again, and again. Suddenly it started rendering some batch, what seemed like a few batches pushed together. Had to shutdown my computer to stop that madness.



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