Tuesday, November 22, 2011

Walk cycling

Walk cycle done. It's not the best walk, but it's a walk nonetheless. 

I have to do another one and see if the logic is getting better. I had problems figuring out the best order to start moving and again problems with the keyframes. I'm still not able to copy f.ex the first key to the last frame. I have to first create a key and copy the values of the first key into it. And it's not very handy compared to simple copy & paste. 
Solved: After copying keys, I had to simply unactivate the copied keys and then the paste would work as it should.





Also found the toe rolls from the VIZctrl tweaks, very helpful.

Good exercise, a lot of moving parts here.

The animation is not well balanced, I wasn't able to put it symmetric for some reason. I made rotations to the trunk-bones at some point, and I might've forgot to make mirror poses for them. At the moment he looks like he's limbing a bit.
Sure, it gives more life to the character, but still I would like to get to point where everything is controlled, no accidents, and start tweaking from there.

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