Wednesday, November 9, 2011

swinging thing

This was also a very nice exercise. I had to parent the ball to the pipe, and found out that everything works in the perspective/outliner view. Also, in this view I see all my things. At last.. Took a while to find this one, but now I know where it is and I'll never ever lose it again.

Grouping, a very nice thing to learn aswell. In the same perps/outliner view, choose edit -> group. It gives you a null- object and I can drag objects, probably groups aswell, under it's command. Very nice. Now I can make groups and parent-relationships, so everything stays where I want them to stay, and moves when I want them to move.

And now I was able to make a swinging thing. Very simple, but still educative. With this object I had to release the tangents to adjust them toward a more pendulum kind of animation.





Also I included to this exercise the camera movement-goal. Made a camera, animated it with stepped-mode in the graph editor, and changed from the render settings this thing to camera1.


I suppose I could make multiple cameras to the scene, render all of them out and afterwards cut the scene with these cameradatas how I like. Don't know if that's smart, but it could be done?





I also found option for motion blur, checked that, tweaked it a bit and now there is some motion blur. I wasn't searching alot, but I believe the resolution of the "ghosts" can be adjusted.

And also, from lambert settings, found special effects, and there it was. Glow. Had to put it in, it's so prettyy.

As I'm getting deeper into the zone, I'll skip the floursac-exercise and import Norman for handling.

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