Tuesday, November 1, 2011

More light, more shadows

softer shadows and accidental reflection
I played around with the light-settings. Tried the mental ray- renderer, and maybe it did something better than the maya software renderer. Theres a lot of options to be tweaked, but I first checked on the "use mental ray shadow map overrides" from the spotlight options.
Then from the shadow map overrides section, I tried a lot of different combinations of settings. Change a lot, then render- kind of style, to get the feeling what does what. Still not sure, but nothing got broke, and I always got back to square one.

Which is, for me at least, a very important thing. When learning a new program, I always like to be able to backtrack my path. This way, I can go back and forth, tweaking and testing and not get into a situation where my project is totally filled with stuff that I don't know how to get rid of.

Though I like to do this, I tested putting a deformation attribute over my object. Or I think it's an attribute. After this, I wasn't able to take it off. Took a while, then I found a button, select, that selects something called a node. Then backspace and it was gone.

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